Common Agile Development Meeting Sentences
1. Daily Standup Updates
Q: What did you work on yesterday? A: Yesterday, I focused on optimizing the database queries.
Q: What’s your plan for today? A: Today, I’ll start implementing the new user authentication feature.
Q: Are there any blockers you’re facing? A: I’m waiting for approval on the design mockups, which is blocking my progress.
2. Sprint Planning
Q: What user stories will you be tackling this sprint? A: I’ll be taking on the user profile and settings stories.
Q: What’s the estimated effort for this task? A: The user profile story should take around 8 story points.
Q: Are there any dependencies that need attention? A: We need to coordinate with the design team for the UI components.
3. Backlog Refinement
Q: Can we break down the epic into smaller tasks? A: Sure, I’ll create subtasks for the different components.
Q: Do we need more details on this user story? A: Yes, we should clarify the expected behavior for edge cases.
Q: Is there any user story that can be removed from the backlog? A: The “Chat Integration” story might not be a priority anymore.
4. Retrospective
Q: What went well in this sprint? A: We managed to complete all planned user stories ahead of schedule.
Q: What could have been improved? A: Our testing phase got a bit rushed, leading to some bugs.
Q: Any suggestions for the next sprint’s improvements? A: Let’s allocate more time for testing and QA.
5. Review and Demo
Q: Can you walk us through the new feature you implemented? A: Sure, let me share my screen and show you the user authentication flow.
Q: Did you face any challenges during the implementation? A: Integrating with the third-party API was more complex than anticipated.
Q: Are all acceptance criteria met for the user story? A: Yes, I’ve tested all scenarios and everything is working as expected.
6. Continuous Integration
Q: Has your code passed all automated tests? A: Yes, all unit tests and integration tests are passing.
Q: Did you encounter any build or deployment issues? A: The build failed due to a library version mismatch, but I’ve fixed it.
Q: Are there any concerns about code quality from the static analysis? A: No, the code quality tool didn’t report any major issues.
7. Technical Debt and Refactoring
Q: Have you identified any areas of technical debt? A: Yes, the data access layer could benefit from some refactoring.
Q: How do you plan to address this technical debt? A: I’ll create a separate task to refactor the affected code.
Q: Will the refactoring impact the current sprint’s tasks? A: It shouldn’t, as I’ll tackle it in parallel with other tasks.
8. Estimations and Velocity
Q: What’s our team’s velocity for the last sprint? A: We completed 30 story points in the previous sprint.
Common Agile Development Practices
1. User Stories and Backlog
- User-Centric Approach: Prioritize user stories based on customer needs.
- Backlog Refinement: Regularly groom and update the product backlog.
- User Story Estimation: Estimate story points collaboratively with the team.
2. Iterative Development
- Sprints: Divide work into time-bound iterations (sprints).
- Incremental Progress: Deliver working software at the end of each sprint.
- Adaptability: Adjust plans based on sprint outcomes and user feedback.
3. Continuous Integration and Continuous Delivery (CI/CD)
- Frequent Integration: Integrate code changes into the main branch multiple times a day.
- Automated Testing: Implement automated unit, integration, and regression tests.
- Continuous Deployment: Automate deployment to quickly deliver changes to users.
4. Cross-Functional Teams
- Collaboration: Develop software with cross-functional teams (developers, testers, designers).
- Shared Responsibility: Each team member contributes to all aspects of the project.
5. Daily Standups
- Daily Check-Ins: Participate in short daily meetings to discuss progress and plans.
- Obstacle Removal: Address any obstacles preventing team members from progressing.
6. Sprint Review and Retrospective
- Sprint Review: Showcase completed work to stakeholders and gather feedback.
- Sprint Retrospective: Reflect on the sprint’s process and identify areas for improvement.
7. Product Owner Collaboration
- Product Vision: Understand and contribute to the product vision and goals.
- User Story Details: Collaborate with the product owner to refine user stories.
8. Test-Driven Development (TDD)
- Write Tests First: Write unit tests before implementing the code.
- Code Quality: Ensure that code meets quality standards and passes tests.
9. Continuous Learning and Improvement
- Kaizen Philosophy: Embrace a culture of continuous improvement.
- Learning Opportunities: Attend workshops, conferences, and courses to enhance skills.
10. Adaptive Planning
- Flexible Plans: Embrace change and adjust plans based on feedback and insights.
- Prioritization: Focus on high-priority tasks and adapt as priorities shift.
11. Retrospective Actions
- Implement Improvements: Act on retrospective insights to enhance team processes.
- Experimentation: Try new approaches and practices to improve team efficiency.
12. Visual Boards
- Kanban Board: Visualize tasks and workflow stages on a Kanban board.
- Task Tracking: Move tasks across board columns to reflect their progress.
13. Pair Programming
- Collaborative Coding: Work together with a partner to write code.
- Knowledge Sharing: Share expertise, catch errors, and improve code quality.
14. User Acceptance Testing (UAT)
- User Involvement: Engage users in testing to validate functionality.
- Feedback Incorporation: Address user feedback to refine the software.
15. Agile Tools
- Issue Tracking: Utilize tools like Jira or Trello to manage tasks and issues.
- Version Control: Use Git to manage code changes and collaboration.
16. Emergent Design
- Simplicity: Favor simple solutions over complex designs.
- Refactoring: Continuously refine and improve code structure.
17. Definition of Done (DoD)
- Clear Criteria: Define specific criteria for a user story to be considered complete.
- Transparency: Ensure all team members understand and adhere to the DoD.
18. Minimal Viable Product (MVP)
- Early Release: Deliver the smallest set of features to gather feedback quickly.
- Iterative Expansion: Enhance the product based on user input.
19. Servant Leadership
- Supportive Role: Lead by empowering team members and removing obstacles.
- Guidance: Provide guidance without micromanaging.
20. Estimation Techniques
- Planning Poker: Collaboratively estimate user story effort using planning poker cards.
- Relative Sizing: Compare the complexity of user stories to determine their size.
Agile Project Development Terminology
1. Agile Methodology Basics
- Agile: A flexible and iterative approach to software development.
- Scrum: A popular Agile framework that divides work into time-bound sprints.
- Kanban: A visual method to manage tasks and workflow stages.
2. User Stories and Backlog
- User Story: A concise description of a software feature from a user’s perspective.
- Product Backlog: A prioritized list of user stories for the project.
3. Sprints and Iterations
- Sprint: A fixed period (usually 2-4 weeks) for completing a set of tasks.
- Iteration: Another term for a sprint, emphasizing incremental progress.
4. Daily Standup
- Daily Standup: A short daily meeting where the team discusses progress and plans.
5. Sprint Planning
- Sprint Planning: A meeting where the team decides what tasks to work on during the sprint.
6. Sprint Review and Retrospective
- Sprint Review: A meeting to show completed work and gather feedback.
- Retrospective: A discussion to reflect on the sprint and identify improvements.
7. Product Owner
- Product Owner: The person responsible for defining and prioritizing user stories.
8. Scrum Master
- Scrum Master: The team member who facilitates Agile practices and removes obstacles.
9. Kanban Board
- Kanban Board: A visual tool to track tasks and their progress on a board.
10. Velocity
- Velocity: The measure of how much work a team can complete in a sprint.
11. Story Points
- Story Points: A measure of a user story’s complexity and effort.
12. Burndown Chart
- Burndown Chart: A visual representation of remaining work versus time in a sprint.
13. Continuous Integration (CI)
- Continuous Integration: Regularly integrating code changes to a shared repository.
14. Continuous Delivery (CD)
- Continuous Delivery: Automatically deploying code changes to production.
15. Code Review
- Code Review: Team members review and provide feedback on each other’s code.
16. Refactoring
- Refactoring: Restructuring code to improve its design without changing its functionality.
17. Test-Driven Development (TDD)
- Test-Driven Development: Writing tests before writing the actual code.
18. Acceptance Criteria
- Acceptance Criteria: Conditions that must be met for a user story to be considered complete.
19. Definition of Done (DoD)
- Definition of Done: Criteria that a user story must meet to be considered fully done.
20. Stakeholder
- Stakeholder: Anyone with an interest in the project’s outcome, including users and sponsors.
21. Retrospective Action Items
- Retrospective Action Items: Steps the team commits to taking based on retrospective insights.
22. Sprint Goal
- Sprint Goal: A short statement of what the team aims to achieve during a sprint.
23. Pair Programming
- Pair Programming: Two developers working together on the same piece of code.
24. Burnup Chart
- Burnup Chart: A visual representation of completed work versus time in a sprint.
25. Epic
- Epic: A large user story that is broken down into smaller, manageable stories.
26. Incremental Development
- Incremental Development: Building the software in small increments over time.
27. Code Smells
- Code Smells: Indications of poor code quality that may need refactoring.
28. Automated Testing
- Automated Testing: Writing scripts to test software automatically.
29. Feature Driven Development (FDD)
- Feature Driven Development: An Agile approach focusing on features and their
Questions to Ask Your Agile Team:
Project Overview:
- What is the main goal and scope of the project?
Team and Roles:
- Who are the key team members and their roles?
Agile Practices:
- Which Agile framework or methodology are you following?
- How long are the sprint cycles, and what’s the current sprint status?
User Stories and Backlog:
- Could you explain the user stories that are currently in progress?
- How do you prioritize and manage the product backlog?
Tools and Communication:
- What tools do you use for project management and communication?
- How often are meetings held and what’s the purpose of each?
Expectations and Goals:
- What is expected of me in terms of tasks and contributions?
- What are the short-term and long-term goals for the project?
Technical Stack:
- What technologies, languages, and tools are being used in the project?
- Are there any coding or design standards I should be aware of?
Feedback and Collaboration:
- How is feedback given and received within the team?
- How can I best collaborate with other team members?
Potential Questions Your Agile Team May Ask You:
Background and Skills:
- Can you tell us about your experience with Agile methodologies?
- What technical skills do you bring to the team?
Availability and Commitment:
- Are you available to attend daily standups and other Agile meetings?
- How much time can you dedicate to the project?
Adaptability:
- Have you worked in a cross-functional team before?
- Are you comfortable with adapting to changes during a sprint?
Communication:
- How do you prefer to communicate with the team?
- Can you provide regular updates on your tasks and progress?
Learning and Growth:
- Are you open to learning new technologies or tools as needed?
- How do you usually approach learning and self-improvement?
- Are you comfortable with pair programming or code reviews?
Different testing terms
- Unit Testing: Testing individual components or functions to ensure they work correctly in isolation.
- Integration Testing: Testing the interaction between multiple components to ensure they function together properly.
- Functional Testing: Testing the application’s functions against the specified requirements.
- Regression Testing: Re-testing the software after changes to ensure existing functionalities are not affected.
- User Acceptance Testing (UAT): Testing performed by users to ensure the software meets their needs and requirements.
- Performance Testing: Testing to evaluate the system’s responsiveness, speed, and stability under different conditions.
- Load Testing: Testing to determine how well the system performs under expected load conditions.
- Stress Testing: Testing to determine the system’s behavior under extreme conditions and its breaking point.
- Security Testing: Testing to identify vulnerabilities and ensure data protection and system security.
- Smoke Testing: Basic testing to ensure critical functionalities work after a new build.
- Black Box Testing: Testing without knowledge of internal code or logic, focusing on inputs and outputs.
- White Box Testing: Testing with knowledge of the internal code and logic, checking for proper code execution.
- Gray Box Testing: Testing with partial knowledge of the internal code and logic.
- Boundary Testing: Testing at the limits of valid and invalid inputs to check system behavior.
- Exploratory Testing: Simultaneous test design and execution to find defects and explore the application.
- Automated Testing: Using scripts or tools to automate the execution of tests.
- Manual Testing: Testing performed manually without the use of automation tools.
- Compatibility Testing: Testing to ensure software works on different devices, browsers, and operating systems.
- Usability Testing: Testing to assess how user-friendly and intuitive the software is for end-users.
- Alpha Testing: Testing performed by a select group of users before the official release.
- Beta Testing: Testing performed by a larger group of external users in a real-world environment before release.